Project hero image for Los Tres Cantorcitos, the three wooden utensils are overlapped in front of a wooden fence and a blue sky in the background.

Embracing Noise at the Dinner Table: Los Tres Cantorcitos

Timeline: Oct 2022 - Ongoing
Role: Solo Designer, (Capstone Project)
Tools: Rhino 7, Nomad Sculpt, Adobe Illustrator, Photoshop, Procreate, Original Prusa i3 MK3, 4-Axis CNC

Los Tres Cantorcitos is a long-term design project that began as a classroom assignment and evolved into a personal exploration of culture, identity, and belonging. Initially prompted by a culinary tools redesign assignment, the project evolved into a set of noise-making utensils inspired by animals native to Mexico, designed to intentionally disrupt the traditional American dinner-table etiquette I have grown to know.

Drawing from my Mexican American upbringing, the project reframes noise as joy, expression, and connection. Designed for children, the utensil set encourages interaction and social engagement at the table through play.

The Design Brief

“Explore the history, functionality and aesthetics of culinary tools that we use each day. Redesign them to better accommodate our idiosyncratic bodies, lifestyles, needs and desires.”

I reframed the brief as a cultural question:

What if dinner tools encouraged play instead of restraint?

What if noise was welcomed instead of corrected?

This led to the concept of a utensil set for children to interact and play through sound, transforming the dinner table into a space of expression rather than control.

Project Evolution

This project developed across three academic phases:

2022 - Initial 5-week Exploration
Concept development and first utensil prototype.

2024 - Expansion Phase
Expanded set to three utensils, produced 3D models and renders to communicate interaction and form.

2025 - Refinement and Fabrication
Focused on cohesive character design, fabrication strategies, and exhibition branding for capstone presentation.

(Future) Packaging and expanded product system

Concept Framing (2022)

Early research explored both traditional culinary tools and culturally significant objects, including Mexican cookware and toys. Through this I found direction: a combination of domestic ritual + childhood play.

Rather than designing tools for efficiency, I defined a new design framework:

Concept: Disrupt traditional dinner etiquette

Context: Social/family dining

Audience: Children

Objective: Encourage interaction, play, and sound

Form: Game-like, expressive, and playful

Guiding Question:

How can a utensil set create an interactive experience that challenges expectations of quietness at the table?

Initial Forms and Interaction

Early ideation explored interaction modes such as launching, pulling, assembling, and sound-making. Noise emerged as the strongest narrative and experiential driver.

Prototyping and Early 3D Development

Rapid prototyping began with physical mockups using foil and tape, followed by 3D modeling in Rhino and rapid 3D printing to test ergonomics and sound mechanisms.

Character Development

To connect with children, I introduced animal characters through sculptural heads and expressive features. Shop drawings constrained Sub-D modeling to maintain consistency while allowing personality through organic sculpting.

Expansion and Cultural Grounding (2024)

As my design practice evolved, so did the project’s intent. The work became explicitly rooted in my identity and values, using design as a tool for belonging, cultural affirmation, and resistance to imposed silence.

This led to expanding the set into three pieces:

Spoon

Fork

Molinillo (replacing the Euro-American standard knife)

The molinillo, traditionally used to prepare hot chocolate, introduced sound through motion, becoming a rattle-like tool that naturally aligned with the project’s concept.

Technical Design System

Each utensil was designed with:

Child-scale ergonomics

Shared structural language

A consistent character system

Animal-inspired forms native to Mexico

Visual cohesion was created through:

Repeated head forms

Shared proportions

Linear transitions from handle to function

Unified expression

Cohesion and Ornamentation (2025)

I refined character cohesion through shared facial features, proportions, and expressions, while individual identities were expressed through Alebrije-inspired ornamentation.

Modeling and Fabrication

Organic modeling was transitioned to Nomad Sculpt to support expressive form development.

Fabrication planning included multi-part assemblies:

Spoon: Single CNC piece

Fork: 3-part assembly (CNC + hand-carved)

Molinillo: 5-part assembly (CNC + hand-carved rings)

Fabrication explored CNC machining, 3D printing, and hand-carving techniques.

Building a Visual Language

The exhibition identity was derived directly from the physical objects:

Alebrije-inspired color palette

Child-centered visual language

Playful typography

Shape-driven compositions    

Printed materials highlighted animal characters, Spanish naming, and intended interactions.

Practicing Growth: Takeaways

From Concept Object to System

Expanding from a single utensil to a cohesive set emphasized the importance of systems thinking; how form, interaction, fabrication, and branding must align.

Belonging Through Objects

Creating tools that invite noise and interaction reinforced my belief that design can help people feel seen and allowed to take up space.

Play as a Serious Tool

Play is not decorative, it is a powerful social mechanism for learning, bonding, and communication.